Color Pools: D&D’s Coolest Way To Planar Travel

a majority of Dungeons and Dragons Battles often take place on the Material Plane.The Material Plane contains many worlds familiar to those who have played pre-built games R&D Campaigns, including places like Toril, Eberron, and Albrinis from the Forgotten Realms. However, the Material Plane is not the only plane of existence that can be entered at a time. R&D storyline, and using color pools in the Astral Plane is a stylish but dangerous way to accomplish planar travel.

The astral plane is one of the transitional planes Dungeons and Dragons. This means that it can be used to travel from the Material Plane to the Inner and Outer Planes of existence. To reach the Astral Plane, players can use spells such as plane shift or gates. However, one of the safer and more convenient ways to travel to the Astral Plane is to use astral projection spells. This projects the character’s consciousness into the astral plane. Death while astral projection does not result in permanent death unless the character’s Silver Cord (their connection to the Material Plane) is severed or their body suffers fatal damage.

Once players enter the Astral Plane, they may encounter color pools.according to Dungeon Master’s Guide for Dungeons and Dragons, these gateways are some of the most common structures found across the infinite expanses of the Astral Plane. Each color leads to a different plane of existence, which players can choose to enter at their own risk. However, finding the correct color pool can be difficult because the type of color pool is random when rolling 1d20. Players must spend 1d4 x 10 hours to find the color they are looking for.

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Every color pool found in the Astral Plane of Dungeons & Dragons

The most dangerous plane in Dungeons & Dragons

Below is a list of different Dungeons and Dragons The planes that can be accessed using the color pools in the Astral Plane, along with the required dice rolls and their corresponding colors.

  • 1 – Josgaard – Indigo Pool
  • 2- Limbo – dark pool
  • 3 – Chaos – Magenta Pool
  • 4 – Abyss – Amethyst Pool
  • 5 – Caseri – Olive Pool
  • 6 – Hades – Rusty Pool
  • 7 – Hell – Auburn Pool
  • 8 – Nine Hells – Ruby Pool
  • 9 – Huangquan – Flame Red Pond
  • 10 – Mechanical – Diamond Blue Pool
  • 11 – Arcadia – Saffron Pond
  • 12 – Paradise Mountain – Golden Pond
  • 13 – Bytopia – Amber Pool
  • 14 – Elysium – Orange Pool
  • 15 – Land of the Beast – Emerald Green Pool
  • 16 – Arborea – Sapphire Blue Pool
  • 17 – Outland – Leather Brown Pool
  • 18 – Ethereal Plane – Spiral White Pool
  • 19-20 – Prime Material Plane – Silver Pond

Players use the astral plane to travel to other planes of existence within a period of time Dungeons and Dragons When searching for the right color pool, the campaign will need to be mindful of the Winds of the Mind, a force generated by invisible thoughts. Psychic Winds can knock players off course, sending them backwards in travel time, sending them through pools of color at non-intended destinations, or even severing a character’s Silver Cord. Due to the danger, Dungeons and Dragons Before entering the Astral Plane for planar travel, a party needs to carefully consider their strategy.

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