Dying Light 2 Update 1.35 Patch Notes, Check the Latest Updates

Discover the latest patch notes for Dying Light 2 update 1.35 and dive into the details of the update, which features key adjustments and improvements to Dying Light 2 gameplay.

Dying Light 2 Review

Dying Light 2: Stay Human, developed and published by Techland, is an action role-playing game that was anticipated as a sequel to the original Dying Light game. It was released in February 2022 for various platforms such as PlayStation, Xbox and Windows. The game received positive reviews from players and critics alike, with praise for its engaging combat mechanics, impressive parkour system, and expansive open world.

Within the first month of its release, Dying Light 2 managed to sell an impressive 5 million units, showing its immense popularity among gamers. However, there were criticisms directed at the game’s story. Despite this, it remains a highly sought-after title for fans of the genre, offering an immersive and exciting gaming experience. The game is among fans of the genre, showing its enduring popularity.

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Dying Light 2 Update 1.35 Patch Notes

Dying Light 2 recently received the long-awaited update 1.35 (1.035), which is now available for players on PC, PlayStation and Xbox platforms. This update, aptly named the ‘Good Night Good Luck’ update, brings a host of exciting additions to the game’s dark and dangerous world. Players can now look forward to exciting challenges and uncovering hidden secrets within the game.

One notable improvement is improved night gameplay, which includes reduced visibility and the introduction of roaming Volatiles, powerful zombies that add an extra layer of intensity. Additionally, the update addresses various bugs and issues related to cooperative and multiplayer gameplay, ensuring a smoother and more enjoyable experience for all players.

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Patch Notes for Dying Light 2 Update 1.35: June 29 (v1.11)

Good night – night changes

Nightly improvements:

  • Creating a heavy, horrible feeling during the night.
  • Introducing “Darker Nights” color grading for reduced player visibility and increased terror.
  • Improved flashlight rendering with dynamic shadows in darker environments.
  • Enhanced audio playback to solidify the nighttime atmosphere.
  • HUD improvements for a more immersive nighttime experience.
  • Roaming Volatiles to increase tension and ensure constant danger at night.
  • Reworked zombie population for unexpected moments on streets and buildings.
  • Less arcade and more unpredictable chase sequences.
  • Game Update: Good luck – parkour changes

Physical parkour:

  • Introduced parkour settings for experienced players.
  • Improved animations for reduced floating.
  • Ability to switch between automatic and manual sprint for better control.
  • Maintaining momentum during a series of parkour moves.
  • Regained air control for reactive maneuvers.
  • Added variety to vault animations.
  • Refined post-amplification mechanics for improved response and balanced use.
  • Exciting acceleration down ziplines and slides.
  • Improved running and wall rolling animations.
  • Easier wall running with improved starting animations.
  • Improved jumping, landing and balancing animations.
  • Accelerated elevator and landing bag animations.
  • An active landing skill that can be used during paragliding.
  • Adjustable nodding animation in settings.
  • Reduced car landing animation duration with improved VFX feedback.
  • Refined gameplay mechanics for Slide Jump, Bash, Crown Runner and Sleek Runner skills.

Possibilities of parkour:

  • Assisted parkour for beginners, keeping the original experience.
  • Physical parkour for a grounded and intense journey, with the option to disable the “jump magnet” for authenticity.
  • Additional options:
  • Sliding panels down:
  • Added the ability to slide the knife down from billboards for an even more immersive experience.

Mod.io integration within the game:

  • Community Maps section of the main menu for PC players to explore custom maps.
  • Separate standalone experiences from the main campaign.
  • Completing single play as progress cannot be saved.
  • Co-op integration is not available for Community Maps.
  • “Script” mods that change gameplay are not supported.
  • Mod.io integration for PlayStation, Xbox and Steamdeck is coming later this year.
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Improved graphics:

  • SSR Ultra graphics option for improved reflections and draw distance.
  • LOD range multiplier extended for quality and RT presets.
  • A new color grading option called “Harran Sunset.”
  • The ability to throw a weapon and retrieve it later.
  • Improved UI changes for dynamic challenges.
  • Option to automatically skip opening movies on your computer.
  • Transmog options to hide helmets and display character aesthetics.

Error corrections

Cage:

  • Dynamic Challenge rewards are now received correctly.
  • Fixed game crashing when entering inventory after teleporting and going to sleep.

Playing:

  • Dying Light 2 update 1.35 fixed grabbing certain objects.
  • Improved rendering of fire from burning bodies at a greater distance.
  • Virals no longer appear directly at Aiden’s position during the chase sequence in the Getting Stronger quest.
  • Parkour skill “Afterboost” now requires activation.
  • Increased volume of Anna’s sentences while searching for stolen goods.
  • Fixed sound effect for hitting while jumping.
  • Fixed the player getting stuck inside a subway station during the Prometheus main quest.
  • The chase cannot be initiated during the Prometheus mission.
  • Dying Light 2 version 1.35 improved the Waltz behavior during the chase sequence in Veronica Quest.
  • Erratic health bars are visible when enabled in settings.
  • Removed improperly placed parkour and environment objects.
  • Correct creation of lieutenants in the bandit camp Heron Renegados.
  • Dismembered body parts no longer disappear instantly.
  • Renegade zones now have unique night sounds.
  • Increased speed of 1H weapon attack animations.

technically:

  • Fixed damaged particles during the Catch Hubert objective.
  • Restored missing materials in various places.
  • Removed invisible walls in various places.
  • Motion blur settings now retain their set values.
  • Dubbed voice over lines with subtitles.
  • Fixed issue receiving mouse and keyboard input with two options selected.
  • Fixed a texture issue that allowed players to go outside the map.
  • Fixed the spike path in the prologue.
  • Ensured uninterrupted music in certain regions of the map.
  • dl2 update 1.35 fixed water shaders when swimming underwater.
  • Fixed crashes when entering water.
  • Fixed NPC positions during certain dialogs.
  • Dockets now correctly appear in Aiden’s inventory.
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user interface:

  • Players are no longer stuck on a blank screen when closing the occupied save slots popup while starting a new game.
  • Fixed the description bubble for military packs in the in-game Shops tab.
  • Eliminated duplication of news in the main menu.
  • The pursuit indicator no longer overlaps with XP gained icons.
  • The Gunslinger Bundle is now available in the in-game store.
  • Fixed “new arena unlocked” error in Bloody Ties DLC.
  • Fixed UI query for left stick forward in intro instructions.
  • Correctly highlighted main menu options when the cursor is over them.
  • Removed inappropriate shadow in co-op menu.

Dying Light 2 game

Dying Light 2: Stay Human offers players an action-horror survival experience set in an open world filled with zombies. Taking place 22 years after the events of the first game, players take on the role of Aiden Caldwell, a skilled parkour practitioner. With more than 3000 parkour animations, players can perform fluid movements such as climbing, sliding and wall running to quickly move around the city. Aiden is also equipped with tools such as a grappling hook and a paraglider to aid in crossing.

Combat primarily revolves around melee weapons, although ranged weapons are also available. The game introduces new types of zombies, and the undead become more aggressive at night. Players can explore the vast city of Villedor, scavenge for resources, and make decisions that shape the game world and the perception of Aiden by non-playable characters. Multiplayer functionality allows cooperative play with up to four players.

Disclaimer: The above information is for general information purposes only. All information on the website is provided in good faith, but we make no representations or warranties of any kind, express or implied, as to the accuracy, adequacy, validity, reliability, availability or completeness of any information on the website.

Categories: General
Source: HIS Education

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