How To Unlock Every Ending in Security Booth: Director’s Cut

Security Room: Director’s Cut is a fun lo-fi horror game that sends players on guard missions, asking them to unlock seven different endings to reveal the full story of the sinister science facility that just passed through the portal. their. As each employee drives to start his or her workday, players need to check their license plates and determine which plates are allowed and which are not. Letting uninvited guests into the facility is sure to cause disaster, but doing so is the only way to unlock them all. Protection chamber different endings.

Except Protection chamber The Normal End, The Real End, and the Secret Ending, with four additional endings that further expand the story. Two of these endings must be completed to unlock the True End, however, the player is required to play the game at least four times to learn the full story of what happened in the Nova Nexus . The other two endings are optional, but completing them can give you a better understanding Protection chamber fear.

a big part Protection chamber However, none of the seven endings of the story is told. To get the full story, the player will have to explore all the in-game bonus footage available through the game’s main menu. These tapes can be unlocked by completing specific endings, playing all three scenes will reveal the rest of the story behind the true ending. Security Room: Director’s Cut.

Ending 1 – Normal ending

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Protection chamber The normal ending is probably the first ending most players unlock, although it’s not necessarily the easiest. As the player progresses through the game according to the instructions, a black car will eventually approach the gate with a spooky, meaningless conversational text prompt. Although the number plate matches that of the Nova Nexus employee, the player must answer the phone at the desk to get the car away. Letting this mysterious employee into the facility opens up another ending. The normal ending will also unlock the “Psycho Notes” bonus.

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End 2 – Bonus locked

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at the end of 2 of security booth Doesn’t appear to be one of the game’s “main” endings, completing it requires unlocking the actual ending afterwards. Ending 2 is completed by simply allowing everyone to enter the facility except the ghost car and the player must answer the call again to send it off. Completing Ending 2 unlocks the “Blocked” bonus tape scene.

Ending 3 – Station Reward

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Like ending 2, ending 3 security booth Required to unlock the actual ending of the game, as well as another bonus video to play. To reach this end, the player must deny all vehicles entering the portal. Eliminating everyone will cause quite a bit of disruption to the Nova Nexus, but it will also unlock the “Station” bonus tape. This particular tape expands the player’s overall knowledge of the company, revealing multiple Nova Nexus locations, each containing clues to the events leading up to the player’s fateful night on the job. .

True Ending 4 – True Ending

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Protection chamber True Ending is unlocked after the player has completed all three bonus tapes and fully explored the Nova Nexus. The next time the player starts the game, playing all three tapes will automatically initiate the Real End, which when opened will display a unique title card indicating that the route has been successfully unlocked. The difference in this run will be immediately apparent and players will be invited to play computer game rituals in the booth to achieve Protection chamber Last secret.

Once True Ending is unlocked, you can replay this route at any time from the game’s main menu. This ending contains so many different scenarios that it’s easy to miss many details about the fate of the Nova Nexus and its staff in this knockout sci-fi horror game. However, there are no additional paths or routes to unlock in this epilogue, so player actions won’t affect the story after the epilogue actually begins.

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Ending 5 – Nova Nexus Experiment

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when unlocked Protection chamber True Ending will reveal much of the story behind the Nova Nexus and its strange experiments, and Ending 5’s strange events seem to deepen its mystery. This epilogue can be unlocked by letting the ghost pass through the facility’s gate, which requires the player to ignore the phone on the table while their car is parked. The world changes almost instantaneously, indicating that the player has successfully reached the alternate ending.

While Ending 5 won’t unlock any additional playable situations, players will be rewarded with a mysterious reversed audio file. When played back, it shows a panic conversation between some Nova Nexus employees because the test went wrong and someone was trapped inside. It’s very likely that this file is the recording of Natasha’s death mentioned in the “Psych Notes” bonus tape. If that’s the case, then the game’s player characters are likely directors of the Nova Nexus, as they’re the only ones who get the audio files referenced in the game.

Ending 6 – Curiosity kills the guardian

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Although the year ends first security booth Extending the game’s lore and unlocking additional content for players to explore, the game’s final two endings carry much less narrative weight. End 6 is probably the easiest ending to unlock, as players simply need to get out of their booth and block oncoming cars before their shift ends. While the player character’s premature death doesn’t lead to any new insights into the game, it’s a necessary part of 100% completion and unlocking unique achievements.

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Ending 7 – Secret Ending

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secret ending Security Room: Director’s Cut No new secrets about the game itself have been revealed, but it’s still worth unlocking for pleasant surprises. Opening the portal and accessing the facility will give players the option to enter, at which point they’ll see a unique cutscene featuring a secret ending featuring a mysterious stranger. There are many sinister secrets lurking within the walls of the Nova Nexus, but the irony is that Secret Ending is by far the least gruesome way to end a game. Security Room: Director’s Cut.

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