Preview: The Cosmic Wheel Sisterhood

Preview: Cosmic wheel sisterhood

I have always been a fan of the paranormal. Divination, folk magic, fallen creatures from beyond, a world lurks behind us. So when I saw that Devolver was releasing a new game on these topics, of course I was intrigued. Destructeam developers are not new either, they have the gods will see And Red Rope Club.

cosmic wheel sisterhood Tells the story of Fortuna, a witch whose tarot cards were taken away by her council leader and sentenced to exile for predicting the end of the council and helping her get ready for the war. his fellow witches. Or, as her leader says, sow the seeds of chaos and panic. After 200 years of solitude during her 1,000-year sentence, she decides to perform a forbidden ritual and summon Abramah, the giant monster from the Void. Partly for the sake of friendship, partly to restore her mojo. Throughout the game, you gain access to the prison and begin to receive guests, and through them discover the destiny for you.

The game can be divided into two parts: dialogue and divination. Everything essentially works like a visual novel, with other characters chatting and responding to move the plot forward. However, once in a while, you do a fortune-telling, and that’s when the other half shows up.

Through your pact with Abramar, you gain access to the power of each of the four elements and use that power to craft cards for your deck. Before you can decide how to display your cards, you’ll need to choose a scene, a key character, and a tool or accessory. You can drag around the settings to set the background of the card, and depending on your personal and tools, you can place different objects. You can freely rotate and resize objects, in addition to some must-have objects, you can add many more.

Having said that, I hope they improve it further before release. I find myself often wanting to be able to shrink the setup to fit the tags, I prefer a system where you need certain objects from individuals and tools, rather than a system where you have to find items. specific audience, which led me to some rather odd choices that were made, such as parking a motorbike in a bar.

Right now, it’s just about creating tags. Once you have them, reading involves drawing cards from your deck and placing them in the question in question. Depending on the card, you will have different ways of explaining it to your customers, resulting in different reactions and different energies for more cards. Right now, the system is more or less nuanced than one might expect. For one thing, your choice of card will reflect its elemental balance and name, and different cards will offer different choices. However, not every unique combination of card elements has a different name (understandably, there are thousands of combinations) and the cards you place have less to do with what you predict but more to do with them. more to the way you present the… though maybe that’s the point.

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When reading divination, you can make several choices and easily see how they relate to the same event. For example, an article I read had three responses: a war was about to break out and my client would be forced to kill another witch, or they would be permanently harmed. Maybe all three are correct and from the same facts, but I can only choose one to tell them. In a way, this makes sense. You are a fortune teller, not a fortune teller, no matter which card you draw, the result is the same. It only affects how you interpret the same event. It does mean, however, that the story could be a bit simpler than the free-form card mechanics would have you believe.

In short, the most important thing is cosmic wheel sisterhood It worked hard, that’s the vibe. Some great classical music and art on display and the world building is top notch. Through the dialogue and card options, you get a glimpse of a world where our modern world has a magical side invisible to ordinary people. A being from the stars more like the world of dragons, elves, and fantastical creatures of myth and legend than the blue-space aliens of science fiction.

There is also the way the game explores its themes. Emphasizes the importance of community and emotions, and although the subject of sex is mentioned, it is more an aspect of human life than just to please the player. It feels different from a lot of writing games. It’s more of a personal thing, a conversation between us and the author, rather than just something that pushes the gameplay forward.

Sadly, my demo ended too soon, just as the world started to unfold. I look forward to seeing where things go cosmic wheel sisterhood It’s finally rolling out, but it’s off to a pretty solid start.

cosmic wheel sisterhood It will be released on PC and Switch later this year.

Preview copy from Devolver Digital for PC. Screenshot taken by commenter, featured image by Devolver Digital.

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I have always been a fan of the paranormal. Divination, folk magic, fallen creatures from beyond, a world lurks behind us. So when I saw that Devolver was releasing a new game on these topics, of course I was intrigued. Destructeam developers are not new either, they have the gods will see And Red Rope Club.

cosmic wheel sisterhood Tells the story of Fortuna, a witch whose tarot cards were taken away by her council leader and sentenced to exile for predicting the end of the council and helping her get ready for the war. his fellow witches. Or, as her leader says, sow the seeds of chaos and panic. After 200 years of solitude during her 1,000-year sentence, she decides to perform a forbidden ritual and summon Abramah, the giant monster from the Void. Partly for the sake of friendship, partly to restore her mojo. Throughout the game, you gain access to the prison and begin to receive guests, and through them discover the destiny for you.

The game can be divided into two parts: dialogue and divination. Everything essentially works like a visual novel, with other characters chatting and responding to move the plot forward. However, once in a while, you do a fortune-telling, and that’s when the other half shows up.

Through your pact with Abramar, you gain access to the power of each of the four elements and use that power to craft cards for your deck. Before you can decide how to display your cards, you’ll need to choose a scene, a key character, and a tool or accessory. You can drag around the settings to set the background of the card, and depending on your personal and tools, you can place different objects. You can freely rotate and resize objects, in addition to some must-have objects, you can add many more.

Having said that, I hope they improve it further before release. I find myself often wanting to be able to shrink the setup to fit the tags, I prefer a system where you need certain objects from individuals and tools, rather than a system where you have to find items. specific audience, which led me to some rather odd choices that were made, such as parking a motorbike in a bar.

Right now, it’s just about creating tags. Once you have them, reading involves drawing cards from your deck and placing them in the question in question. Depending on the card, you will have different ways of explaining it to your customers, resulting in different reactions and different energies for more cards. Right now, the system is more or less nuanced than one might expect. For one thing, your choice of card will reflect its elemental balance and name, and different cards will offer different choices. However, not every unique combination of card elements has a different name (understandably, there are thousands of combinations) and the cards you place have little to do with what you predict and more to do with more to the way you present the… though maybe that’s the point.

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When reading divination, you can make several choices and easily see how they relate to the same event. For example, an article I read had three responses: a war was about to break out and my client would be forced to kill another witch, or they would be permanently harmed. Maybe all three are correct and from the same facts, but I can only choose one to tell them. In a way, this makes sense. You are a fortune teller, not a fortune teller, no matter which card you draw, the result is the same. It only affects how you interpret the same event. It does mean, though, that the story could be a bit simpler than the free-form card mechanics would have you believe.

In short, the most important thing is cosmic wheel sisterhood Went after it because of its vibe. Some great classical music and art on display and the world building is top notch. Through the dialogue and card options, you will get a glimpse of a world where our modern world has a magical side invisible to ordinary people. A being from the stars more like the world of dragons, elves, and fantastical creatures of myth and legend than the blue-space aliens of science fiction.

There is also how the game explores its themes. Emphasizes the importance of community and emotions, and although the subject of sex is mentioned, it is more an aspect of human life than just to please the player. It feels different from a lot of writing games. It’s more of a personal thing, a conversation between us and the author, rather than just something that pushes the gameplay forward.

Sadly, my demo ended too soon, just as the world started to unfold. I look forward to seeing where things go cosmic wheel sisterhood It’s finally rolling out, but it’s off to a pretty solid start.

cosmic wheel sisterhood It will be released on PC and Switch later this year.

Preview copy from Devolver Digital for PC. Screenshot taken by commenter, featured image by Devolver Digital.

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