Although the Planeswalker card is in Magic: Gather, the worst example ever offered in exchange for high cost. As they traverse the various dimensions of the multiverse, the Planeswalkers cast spells, battle other mages, and summon deadly creatures to aid their journey and help them win battle. win.
With over 100 cards, it’s hard to choose the best Planeswalker set Magic: Gather. Planeswalkers usually require a lot of energy in exchange and often come with some loyalty counter to power up their magical abilities. If the opponent successfully deals damage to the airman, they will lose loyalty points equal to the attacker’s magic power. Therefore, it is important to build your deck with the most viable plane cards. The worst services on record provide little value compared to the Loyalty and Energy required to serve them.
10 Ashiok, Sculptor of Fear
Ashiok, Sculpter of Fears is a pre-built flying plane included in a deck of cards. Ashiok isn’t as effective as its cheaper competitor, requiring two colors and a massive 6 energy for three relatively tedious abilities. To make matters worse, even with the best Magic: Gather Starter Kit, Ashiok only has enough Loyalty (4) to activate one of these abilities in battle.
While the +2 draw provides a new card and allows the player to get two, the result is not enough to protect Ashiok, leaving him vulnerable and inactive for the rest of the turn. Ashiok’s -5 ability can revive creatures from any graveyard and his -11 can steal the opponent’s entire board state, but both are out of reach when entering and does not guarantee the player that the abilities will be used. Ashiok needs more support to succeed, it’s not worth 6 mana.
9 Chandra, Pyrogenius
One of the first members of the Planeswalker deck, Chandra, Blazing, was on the quick red side. Chandra was at a disadvantage due to Planeswalker’s tendency to play long games in Commander. Exchanging expensive 6 energies with low +2 and -3, Chandra’s return on investment is simply not worth it.
At 5 Loyalty, Chandra’s +2 deals 2 damage to each enemy. Her -3 deals 5 damage to the creature. While this sounds promising, there’s no guarantee that Chandra will be able to use these abilities in the endgame. While she has a -10 ultimate that can crush opponents and their board, the chance to use it is rare and not worth the high price tag. Instead, Chandra is best used for fast play rather than long game runs.
8 Elspeth, The Fearless Hero
Elspeth, the Unyielding Hero is a lackluster Planeswalker, even for the best Magic: Gather A deck like the 2022 Challenge Deck. Over-reliance on white makes monochrome cards difficult to combine with other colors. While Elspeth has 5 loyalty and can draw +2 against two +1/+1 creatures, her other effects leave a lot to be desired.
Compared to other versions of the Elspeth character, Indomitable Hero -2 can only seek out and hit the mediocre “Sunlit Hoplit” library cards, which don’t greatly affect gameplay. Even Elspeth’s -8 only gives her troops the ability to fly and boost the equivalent of devotion to white, which doesn’t equate to the massive 5 energy cost to pay for services hers.
7 Huatli, Dinosaur Rider
Even under the best of circumstances, his dinosaur deck is pretty limited MTG The Double Master, Huatli, Dinosaur Rider set joins a series of disappointing Huatli cards (Radiant Champion, The Sun’s Heart, etc.). The hefty price tag of 6 mana is hardly worth the investment in this card’s limited skill set, although each Huatli’s +2 yields two Loyalty and puts two +1/+1 on the Dinosaur she he controls.
The thing is, Huatli can’t do anything but her Dinosaur deck. But even in the Dinosaur deck, Hautli’s effect relies on playing and manipulating the Dinosaur, which is especially unfathomable when wiping the board. Overly dependent with no sense of self-determination, -7 is a complete insult and it only gives Huatli’s dinosaur +4/+4 in one turn, one of the poorest ultimates most effective in game history.
6 Jace, Life Bundle
While Jace’s Mind Sculptor and Revealer are widely regarded as one of the best Planeswalker cards of all time, his Living Guild Pack is surprisingly poor. While the cost of 4 energy to 5 loyalty points sounds good, the reward from this effect is very small compared to the level of loyalty achieved.
For example, his +1 only allows the player to peek at the top two cards of the deck and place them in the graveyard, giving no advantage. Even more frustrating, Jace only gets one loyalty point per turn, rendering his respectable -3 and -8 useless. -3 pushes a non-landing ship permanently back to its controller, -8 shuffles every card in hand and graveyard into the deck. These should be solid effects if the loyalty buff isn’t too low, but the Life Bundle should be avoided because of how strong some of Jace’s other plane cards are.
5 Jaya, venerable fire mage
Jaya, venerable Firemage from Magic: GatherWar of the Spark allows red sources to deal extra damage. This anomaly has only one active ability, -2, that deals 2 damage to any target. Although effective, the results came too late and the cost of 5 energies was unjustified.
The ability to do double damage to enemies in 5 energy is way too high, especially when considering the stronger aircraft options. Even though the card gains 5 loyalty levels, she is incapable of gaining loyalty, which further reduces its value. If Jaya has more Loyalty to pick up, the card will have more work to do after being captured or hit by an enemy.
4 Liliana, the Bringer of Death
The original plane rider from the Lorwyn expansion, Liliana, Death Wielder is too expensive for her extremely limited effects. Seven mana is too much for any non-magical card as impressive as the best plane cards. Liliana, the waste of death maniacs is unbelievable.
Up to 5 loyalty levels, the card’s +2 will only place -1/-1 for a creature. -3 will kill all units with -1/-1 counter, but the result of eliminating a creature will take two full turns and consume 7 energy. It’s an incredible fanfare, especially compared to Lilian’a’s more powerful Last Hope and Dark Realm variants. Worse yet, Death Wielder’s Ultimate doesn’t stack with her first two effects, further limiting the card’s impact.
3 Tezzeret, The Evil Mechanic
Tezerret, the Evil Mechanic lives up to his ruthless name by delivering pathetic magical effects and lousy loyalty stats. For the cost of 6 energy for 4 loyalty, +1 is just drawing one card, which is good, but expensive, especially when there are cheaper and more powerful jetliners like Jace the Mind Sculptor.
However, the worst part of this card is the end. -7 Place any number of cards in the controller’s hand on the battlefield, face down, as 5/5 creatures. While 5/5 creatures have strong combat stats, the result is that cards put on the battlefield are useless. The effect reduces the number of cards in hand and does not grant speed to creatures, meaning they will have to wait for their next turn to attack. It could be the difference between life and death.
2 Tybalt, Demon’s Blood
Tibalt, Fiend-Blooded is considered the worst plane pass ever created and should be avoided at all costs. Different from the most popular card Magic: Gather character, his magic is unbelievably weak. While 2 energies seems like a good deal, a pure red card is worthless. +1 Randomly draw one card and discard another, which means the hand size doesn’t improve to zero and the controller has no power to decide which card it is.
While zero-sum card swaps are annoying and can result in extremely valuable cards being wiped out, Tibalt’s final effect is yet another nasty teaser. -6 grants control over all creatures and makes them rush until the end of the turn, which sounds great. Alas, it can only be activated by using the +1 skill five times in a row without taking damage, an unrealistic and serious prerequisite.
1 Vraska, the scheming Gorgon
Scheming Vraska the Gorgon is an airman that’s not worth paying 6 mana in exchange for 5 loyalty. While the disturbing card image hints at more power, Vraska’s +2 effect will give every creature under the controller +1/+0 until the end of the turn, this Not worth the time and effort Anthem perks for marginal impact or high mana cost.
Vraska’s mediocre stat also includes killing a creature with -3, although Vraska has another version that removes artifacts, enchantments, and other airmen for half the cost of energy. quantity. Even her ultimate -11, which promises to kill opponents with Death Touch, requires Vraska to move multiple turns while holding a creature equipped with the dodge ability. So there are more efficient low-cost airliner options available Magic: Gather.