no secret horizon line Loads with loads of problematic bugs causing everything from crashes to graphics glitches etc Skyrim Incidentally funny mistakes were put in by Bethesda just for laughs. Others continue to annoy gamers to this day, especially when they start adding mods to their games.
Thankfully, the modding community has stepped in to do what Bethesda doesn’t seem to want to do. The result is a plethora of patches and fixes that help bring some level of stability to the game. Although there are “Oldrim” versions of many mods, for modders who want to seriously improve their load order, the Special Edition of the game is recommended.
USSEP (Unofficial Skyrim Special Edition Patch)
special version horizon line A more stable platform for modders, with many inherent bug fixes and better memory optimizations. However, it’s not perfect, that’s why famous modder Arthmoor created the famous USSEP. The number of bugs this mod fixes is too large to list them all, and that’s a good thing.
USSEP is not only considered available to sky, But it is also the main prerequisite for many other mods. Technically, it should be one of, if not the first mod gamers install, as it helps lay the groundwork for a safer mod base in the future.
Fix SSE engine (SKSE64 plugin)
This debugging module helps to identify and deal with specific errors related to Skyrim Game engine. Again, it affects a lot of bugs related to everything from sleep/standby times, water animations and flow rates, archery projectile and light shader issues. The mod was last updated in January 2021, which means work is underway.
This mod requires SKSE to work. This plugin acts as a framework for many script mods and is also considered a prerequisite. Download the current SE release and extract the content into Skyrim home directory, then follow the mod instructions to install SSE Engine Fixes.
Repair SSE
Many fix and fix mods have the same name, but they solve different problems. The SSE fix is ββno exception. Follow the instructions to install the plugin loader DLL in Skyrim data folder, then this mod can be added. Its main function is against modders who install an unusually large number of mods in their game.
If done right, there can be more than 800 to 1,100 mods active at any given time skyrim. However, many mods contain ESP or ESM files, too many of which can slow down the frame rate in the game. This mod is reported to have a positive effect on solving this problem.
Fixes
SSE fix fixed three different issues affecting the facility horizon line Game, sometimes random. First, it resolved a bug related to an ability condition within hours. The second part fixes a bug where after selling a bunch of items to the shopkeeper, the Speaking skill only increased a bit.
The third changed the movement speed of the character affected by the “speedmult” tag. This can cause problems when the player is speed buffed or weakened by poison. NPCs are also affected, that’s why it’s best to add this bug to the mod list.
Fixed dragon tracking bug
horizon line Full of hilarious bugs and contradictions that lead to some funny events that don’t belong in the game at all. There’s nothing worse than venturing out after a night’s sleep, only to see the skeleton or carcass of a dragon you killed the night before. This is the most popular and funniest thing Skyrim (Lots of) bugs, it totally screwed up the soaking.
Dragon Stalking Fix is ββdesigned to prevent the skeletons from magically following the player. That way, they won’t appear in the city center or anywhere else the player ventures. This is one of the most ridiculous bugs and the official fix is ββlong overdue.
Adjust PowerOfThree
The creator of this mod decided to create an accompanying fix patch that aims to remove a bunch of new annoyances from the game. PowerOfThree’s Tweaks handles everything from faction-related errors and spelling issues to item and inventory issues and faction issues.
It also affects immersion errors related to snow materials and footprints, item theft, voice modulation for helmeted characters, and projectile range. It may not focus on a specific set of bugs, but it doesn’t hurt to install it alongside other fix mods to patch as many bugs as possible.
Correction of facial discoloration
first time with lots of suggestions horizon line players, but nothing can prepare them for the infamous face discoloration bug. It often happens when players mistakenly add body and race related mods in the wrong load order, which can cause bugs. It sometimes fires randomly when entering and exiting places like pubs and houses.
It may not be a perfect fix, but fixing facial discoloration can help alleviate the problem. This bug is related to missing FaceGen data when using the head/body grid and interface creating incompatibilities. Any alternative solution that can help solve this problem is welcome.
the mannequin doesn’t move
Mannequin decoration is one of the more enjoyable aspects of owning a home in the US sky, But the mannequin models themselves are also subject to some rules that make them troublesome. The first is the infamous pose bug, where the mannequin model randomly assumes certain static poses based on animation mods in load order.
The second problem is that mannequins tend to move randomly on their own. The player going home can find them outside the stands, in the middle of the room, etc. The No-Move Mannequin does exactly what its name suggests: it glues the mannequins into place, prevent them from breaking.
fried beetle
This bug-fixing mod requires the .Net Script Framework to work, so it’s best to download and install it first. Scramble fixes some interface, spell, texture, and weapon issues, and provides some quality of life improvements, such as automatically choosing the best arrow to use later when a particular type runs out.
The best bug-fixing mods are the ones that can’t be seen or felt, while still fixing a lot of problems. There’s even an .ini configuration file that allows players to choose which patches and fixes will continue to work if they want to further customize the experience.
Fix the grid flickering
Lighting in Skyrim is handled badly as the game engine can only render four lights per grid, with four shader lights per tile. This is a big deal for modders who like to light up their surroundings with lots of light-related mods to create more graphical depth and immersion.
Flickering Meshes Fix helps to solve one of these problems by adjusting the BSTTriShape values ββin a rather creative way. It’s not a perfect solution, but it does allow more light to hit a specific surface and actually record. It also works with multiple lighting modes, including Advanced Light and FX, Lantern for Skyrim II, and Tamriel Main Light.