FFXIV: Mount Ordeals Guide (Bosses, Strategies, & Rewards)

Rubicante of Final Fantasy IV fame arrives in Final Fantasy XIV. Like the other Archfiends, this is an alternate reality version and does not directly relate to Final Fantasy IV. Still, fans of the game will see many abilities and motif return. This includes attack names and Rubicante’s iconic theme song.

The battle at Mount Ordeals is part of patch 6.3’s main storyline. Players will encounter Rubicante after clearing the Final Fantasy XIV Lapis Manalis dungeon. While the fight isn’t truly mandatory yet, it will yield power weapons and cosmetics.

Mount Ordeals Extreme

Mount Ordeals is first encountered during the level 90 Final Fantasy XIV main story quest Desires Untold from Nahbdeen in Thavnair (x: 10, y: 10). This will only be the standard difficulty, and to gain access to the Extreme version one will also need to speak to the Wandering Minstrel in Old Sharlayan (x: 12.7, y: 14.2). One will also have previously completed his quest I Wandered Sharlayan as a Minstrel to gain level 90 Endwalker Extremes in general. The latter fight is farmable with many rewards worth the added challenge.

Much of the battle consists of many area-of-effect attacks that will track players, similar to Final Fantasy XIV’s Delubrum Reginae. It is highly recommended that players spread apart, with all eight players taking different cardinal and inter-cardinal directions of the circular map. The north and south should also be cut that a standard light party of a tank, healer, and two DPS can congregate away from the other light party.

Rubicante’s signature Final Fantasy XIV move is Ordeal of Purgation. Markers on the outside of the room will unleash a conical attack if blue, or half the arena if red – but only if a ground fuse touches them. Paths on the ground will show the fuse’s initial tracks, but after 15 seconds the innermost and outermost paths will rotate. YouTuber Hector Hectorson made a visual animation of just where to stand to avoid this dangerous mechanic.

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At this point, the two Final Fantasy XIV light parties should split up to their respective north and south sides. Different types of attacks will occur; four-person stacks, two-person stacks, and full separation. The map is further bisected by other moving area of effects, and if both parties were too close the damage from the full spread would overlap and cause a wipe.

A short minion phase will start against six Flamescent. The first will cast multiple telegraphed attacks, which can be easily dodged. Two of them will tether DPS, and launch conical attacks; those DPS should face the mobs away from the rest of the party. Two others will also unleash tank buster tethers, which the tanks should intercept and mitigate with a cooldown. Finally, the sixth larger Greater Flamescent will keep stacking burn damage on the whole Final Fantasy XIV party, making it the prime target to deal with first.

Flamespire Brand and Flamerake

Rubicante will transform and use two simultaneous moves. For Flame Spire, four players will be marked for Blooming Welt which requires all of them to spread. A fifth player will get Furious Welt, where they must stack with the remaining three unmarked Final Fantasy XIV players. At the same time, Flamerake will shoot out three times: first in a “+” shape, then a “#”, and finally an outer-rimmed box. The trick is for the Furious Welt players to stand in the dead center of the #, while the Blooming Welt players all stand far enough to the edge but still avoid Flamerake.

The boss will also do Sweeping Immolation, where they will unleash a wide cleave in front of them. Simultaneously, Final Fantasy XIV players will spread out or stack depending on the flower symbols under Rubicante’s wing: stack for a single big one, spread for many small ones. There is little room behind Rubicante, so even when spreading pairs of two players will still be a bit close together.

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The final major Final Fantasy XIV attack is Flamespire Claw. All eight players will be marked to be cleaved by a roughly 95-degree attack, one after the other. At the same time, those marked with seven and eight will get tethered with Flamespire and if it is on them too long the whole party will wipe. To solve this, the characters they were just cleaved at should drop back and quickly take the tether, until all eight are finished.

Flamecloaked Weapons and Mount

FFXIV: Mount Ordeals Guide (Bosses, Strategies, & Rewards)

Item level 625 “Flamecloaked” weapons will drop after the fight. This is decent for players lacking Final Fantasy XIV Moonshine upgrades. Despite the name, no actual fire damage is applied, making it useful for all jobs. A single random weapon is dropped each time, along with a coffer that will spawn for the current job upon use. Players will also get two Flamecloaked Archfiend Totems. 10 total items can be given to Nesvaaz in Radz-at-Han for a specific weapon. Later – possibly in patch 6.35 or 6.4 – 99 totems can be traded to them for the Lynx of Righteous Fire mount.

Other possible rewards include an Orchestrion roll for Rubicante’s theme Forged in Crimson, a more direct horn to call the Lynx of Righteous Fire, and Pearl of Flames crafting item. The latter can be used by two different crafting classes. Weavers can make Flamecloaked Barding for their Final Fantasy XIV Chocobo companion. Blacksmiths can instead forge the Infernal Archfiend Cloak, a wall-mounted painting for player houses or apartments.

Like other Extreme mode fights, there is no weekly or daily limit, allowing players to constantly attempt and clear the fight. This makes Mount Ordeals a great option to supplement or replace gear from higher-end raids like Final Fantasy XIV’s Pandaemonium Abyssos raids. Since collectors always desire mounts like the Lynx, the trial should be active for the remainder of Endwalker’s lifecycle and even beyond into the next expansion.

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Source: YouTube/Hector Hectoerson Lectures

  • Final Fantasy 14 Poster Final Fantasy 14

    Franchise: Final Fantasy

    Platform: PlayStation 3, PlayStation 4, PlayStation 5, Microsoft Windows, macOS

    Released: 2013-08-27

    Developer: Square Enix

    Publisher: Square Enix

    Genre: Fantasy, MMORPG

    Multiplayer: Online Co-Op, Online Multiplayer

    ESRB: T

    Summary: Final Fantasy 14 (Final Fantasy XIV) is the fourteenth entry in the Final Fantasy franchise. It is an MMORPG that initially launched in 2010 before it was completely rebuilt from the ground up for a 2013 release as Final Fantasy XIV: A Realm Reborn. After the events of the 2010 iteration’s conclusion, where the primal dragon Bahamut brings calamity to the land of Eorza, the player survives and is sent into the future by five years in a world that has begun to rebuild, but now thrust into the middle of a war from the Garlean Empire. As a consistently expanding world with an ever-scaling storyline, Final Fantasy XIV’s narrative grows with each expansion, with the core experience still surrounding working with other players and NPCs as they level and customize their characters, engage in real-time events, and coordinate teams to enter massive dungeons to face raid bosses. The game is available to play with people of several nations and has a massive translatable vocabulary for players to be able to work with one another despite language barriers. The most recent expansion pack, Endwalker, was released in December of 2021 and follows the trend of each title releasing roughly every two years. Final Fantasy XIV is available as a free-to-play title up to level 60, where the game then transitions to a subscription model. The game is playable on Microsoft Windows, macOS, PlayStation 4, and PlayStation 5, as the PlayStation 3 version was shuttered in 2017.

    How Long To Beat: 120HOURS

    Expansion Packs : Heavensward (June 2015), Stormblood (June 2017), Shadowbringers (July 2019), Endwalker (December 2021)

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